App Review: Atlantis Sky Patrol HD | webOS Nation

App Review: Atlantis Sky Patrol HD 11

by Sharon L Copeland Thu, 19 Jul 2012 7:00 pm EDT

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You rmission, should you choose to accept it to save the world be defusing doomsday devices discovered in cities around the globe. You're the best pilot in the Air Force, you know it, the General knows it, and the President knows it. You are the leader of the elite Atlantis Sky Patrol, and your course of action is to match moving balls and solve puzzles.

Atlatnis Sky Patrol, by Big Fish Studios, provides a twist on the classic match-three type of game, and not just in gameplay. The entire game is decked out with out of this world artwork and a delightful storyline (even if it doesn't have much effect on how the game is played). The visual style is a sort of retro futuristic, reminiscent of Sky Captain and the World of Tomorrow, but with a better plot, acting, and portability.

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If Atlantis Sky Patrol looks more complicated to you, don't stress - it looks harder than it actually is. It's sort of two games in one - a moving match-three puzzle and stationary puzzles. Thus you have two objectives - the first being to match sets of three or more colorful balls as the roll around the snake-like trough on the screen, the second to eliminate the balls from the stationary puzzle. What makes it interesting is the interaction between the two - once you eliminate a color from the stationary puzzle, no more balls of that color will be added to the moving puzzle. And, of course, you'll want to clear out the trough of rolling balls before they get to the end, lest they get there and the doomsday device go off, thus ending the world.

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Along the way you can catch power ups and coins. There is a swap mode to let you use a second finger or shake; and you can control the intensity of the game. As your score goes up, you attain treasures like gold coins to purchase permanent upgrades to your tools; and you can increase their strength to help you destroy the devices and puzzle pieces. You can upgrade everything from the speed you shoot at to the disrupter that delays the release of new waves of the colored puzzle detonators.

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With great visuals and entertaining gameplay good for short bursts or long sessions, Atlantis Sky Patrol HD is one of our favorite games for the HP TouchPad. There's a free version available in the App Catalog, or you can fork over $4.99 for the full version. The former includes in-app purchases to upgrade to the full version without having to worry about losing your progress.



Good game. Zuma on steroids.


Awesome game a bit buggy when saving progress....

This game is oh so very addictive. I can't tell you how much time I spent playing the game from beginning to end... twice. Yikes. Once you start playing you just can't put it down.

i played this almost a year ago on my touchpad. from what i remember the free version only lets you play the first 15 levels or so. after that i immediately stopped and never went back. it was fun but not worth the price in my opinion.

How does this compare to Sparkle (another Zuma-type game) for WebOS?

To answer my own question (based upon 5 minutes of game play), Atlantis is a sexier game than Sparkle (better graphics and sound), but I prefer Sparkle's simpler game play. In Sparkle, all you have to do is match the colors of the moving balls, and occasionally fire on the bonuses to use their special powers. Unlike Atlantis, you don't have to split your attention between matching balls, shooting the stationary balls, and occasionally catching the falling objects.

So for me, simple wins over sexy.

I just noticed there is now a Sparkle HD available for Touchpads, so it probably has better graphics.

In terms of graphics and sound, I would disagree with your comparison with Sparkle. IMO Sparkle is "sexier" on both counts. Regarding graphics they are both gorgeous and I would only rate Sparkle a little better. For sound, however, Sparkle is one of only two games that I always play with the sound on - I will often mute my games, Atlantis included.

In terms of gameplay, you pretty much nailed the comparison. Both Sparkle and Atlantis have the primary objective of matching the colours of the moving balls, and the secondary objetive of collecting power-ups. Atlantis also has a third objective (which is actually the most important) of the stationary balls. The other difference is that the "gun" you control is stationary and in the center in Sparkle, but movable and down the bottom in Atlantis.

The differences are simple, but enough that they don't at all feel like the same game. They are also similar enough that if you like one, you would probably like the other as well.

Absolutely great game. One of my favorites.

Thank you for the review, Ms. Copeland!

I wish there were editors/proofreaders here at webOS Nation. :/