How Many Cards is Too Many? | webOS Nation

How Many Cards is Too Many?

by Dieter Bohn Thu, 12 Mar 2009 3:35 pm EDT


During the first Sprint/Palm Pre Webinar, Palm's Matt Crowley pointed out that the Pre was designed to look and feel like a river stone.  Trying to find news from the event was basically like trying to squeeze blood from that proverbial stone.  We've already touched on the hard new info we got -- details on Sprint plans for the Palm Pre -- but there is another issue that cropped up briefly.  That issue: just how many cards / apps can the Pre run simultaneously.  Here's the scoop.

There will be a limit on how many cards the Pre can have open at the same time, but it's not going to be a hard and fast number.  Instead it will be based on how much RAM is left on the device depending on how much RAM your apps are using.  Have a ton of heavy web pages and email and other RAM-intensive apps open?  The number will be lower.

There's no hard and fast number, then, but about how many?  Well, we have conflicting information.  In my previous hands-on time with the Pre, I was told that somewhere in the neighborhood of 20 cards was certainly possible and not going to slow the device.  During the webinar, however, Crowley said something to the tune of "Anything more than 4 to 5 cards becomes unwieldy."  That sent a chill through the liveblog comments, but I don't think I conveyed his intentions with that statement clearly.  It wasn't that 4-5 was an upper limit, it was just that keeping track, arranging, and finding your open cards could become a bit of an 'unwieldy' chore if you have more than those open.  So it wasn't so much a statement about limits as it was a statement about how Crowley prefers to use his Pre.

So there you have it -- we don't know the exact upper limit, but it's definitely more than 5 and that limit to cards will vary depending on what you're doing with the device.  Just what will happen when you approach or reach that limit is unclear -- just another question to add to the stack of nitty gritty details we can't wait to answer when the thing finally gets released.  Someday.