HP's Rahul Sood to Gamers: Get in on the ground floor with webOS | webOS Nation
 
 

HP's Rahul Sood to Gamers: Get in on the ground floor with webOS 25

by Dieter Bohn Wed, 21 Jul 2010 2:56 pm EDT

 

We've mentioned before that the CTO of HP's gaming unit, Rahul Sood, was excited about webOS. He's not letting up and making a good point better in his personal blog by pointing out that there's a big opportunity with webOS for game developers because the market for apps is still relatively small, in terms of competition, while the potential market of devices to play those apps on has the potential to explode into something huge once HP puts its cash and marketing muscle behind the platform:

So I'm calling out to all game developers. It's time you followed the money and looked to the future. Opportunity is in scale. Web OS will have tremendous scale and reach. [...] rather than trying to stand out in a store with millions of apps in front of you, it's probably a good time to get in while the getting is good on the ground floor. Feel free to contact me personally for the right contact within Palm.

+1 Mr. Sood. We're liking the idea of getting more iPhone ports like Angry Birds, sure, but we're also liking the idea of getting some games that take advantages of the unique features in webOS even more - how about an RPG that uses multiple cards, one for each character in your party? What webOS features could a developer take advantage of in a gaming scenario?

Source: rahulsood.com; thanks to everybody who sent this in!

 

25 Comments

Oh Boy.

If Rahul could use his influence to get Doc editing available, I'd move my interest in gaming up a notch from lower priority.

Scratchword.

Awwww snap...big things ARE comin up. People have been getting down lately, but this comment made me see the light. I feel it in the air........

want doodle jump! even though I love cloud hopper, though sometimes it decides to fall on its own despite a cloud right under or midway between the jump.

Multiple card combined with advanced swipe gesture would be awesome.

Maybe someday webOS devices will be cool!

a Webos feature that a developer could take advantage of is, banner notifications.(the little ones that scroll on the bottom of your screen.) A developer could use banner notfication bar, to display all sorts of info related to the game. like score, missions, progress, tips....etc....

a Webos feature that a developer could take advantage of is, banner notifications.(the little ones that scroll on the bottom of your screen.) A developer could use banner notfication bar, to display all sorts of info related to the game. like score, missions, progress, tips....etc....

yawn. more emphasis on 3D gaming when sprint pres have a hard enough time running those games without rebooting or the tmc error?

i'm grateful for internalz, but it's darn sad i have to resort to warranty-voiding (overclocking) to get the games to work as they should.

anyhow... checkers and reversi until better harware. leak... pretty please?

@OmegaSupreme (cool nic btw)

*Yawn* Sprint Pre has 3GS internals and runs games flawlessly and in many cases better than the 3GS.

TMC is due to memory leaks from ill-coded 3rd party apps that will be eliminated with the optimizations in 1.5 (jscript over java) Just reboot for now (or do a Luna restart) and enjoy the gaming goodness.

/rolleyes

Multiple cards? Anyone running a non-Plus Pre without a unixpsycho kernel would be incapable of running it. x.x

how about mapping some keyboard keys to the games!

www.epicwinapp.com - beware, there's flash!

But it incorporates a really excellent idea.

2nd card for your items/weapons/sheilds/magic like how some games have when you pause and you can take points from your defense and apply it to your offenses.

Or a racing game having a 2nd card for a 2d aerial map of the race, and all the damage/info of your car, along with a tip or 2.

Palm definitely needs some snappier hardware to run games better. i can't imagine running 3d on my pixi

He also says they should write directly for webOS so they can take advantage of the sensors (accelerometer plus ?) and the cameras (plural!).

Wow, props to Rahul in taking the initiative in donating his own time to help Game developers reach the right people at Palm. If HP crew continues this pattern I see really positive things in Palm's future.

Well maybe our sprint pres wont be supported...who cares? I for one want webOS to advance as fast as possible, and game developers will help immensely. Obviously palm will release new hardware. Stop complaining, or "jump ship"

Don't get me wrong, I'm not complaining nor do I have any plans of jumping ship. Either to another device, or to another carrier. I know HPalm will release new hardware, I just hope I get a shot at it without having to switch carriers. Until they do, I'll happily run homebrew kernels to be able to keep up with the programs that my original Pre thinks it doesn't have enough memory for.

You know, Palm OS with 56MB's of memory was able to handle games on their hardware, tD games too. They rendered very well. I believe the faster the processors go and the bigger the memory is ma,e the sloppier things are programmed.

I think it has been confirmed for at least one game, the TMC error is because of a line of code that reserves a big chunk of memory. It is a holdover from the iPhone port. webOS can run the games with a smaller reserve. A way to edit that number has been discovered for Jump'o'clock. Maybe there are more.

Games made for webOS should be able to avoid TMC. That is a non-programmer's understanding, it is probably more complex.

I want a card that turns the pre into a full screen, bluetooth controller that links to the palmpad allowing for full screen gaming on the palmpad.

Turn on the palmpad, fire up the controller card and you've got instant, portable gaming on the larger screen, without having to carry a real controller.

Of course the game on the pad would automatically pause if a call came in or you switched to check another card, etc.

(Double points if you coud have the headphones plugged into the pre and still be able to listen to the game audio...)

+1

Also, why stop as a controller, it could also serve as a secondary screen with a map or some other in game info ala th DS' second screen.

If you watch his Twitter @rahulsood you will see he is really very excited about webOS.

And for those keeping count, he has gone swimming with his Pre in his pocket TWICE. Both times he dried it in a warm oven. Both times it worked fine afterward.