Review: Brothers In Arms | webOS Nation
 
 

Review: Brothers In Arms 40

by Robert Werlinger Sat, 20 Feb 2010 12:10 pm EST

Brothers In Arms ($5.99 in the App Catalog) is the first WWII 3D action/combat game to come to webOS. There’s a lot to like here: tanks, sniper rifles, and a well implemented cover system.

Overview

Brothers In Arms: Hour of Heros is a third person 3D action title. You play as Jason Becker, a jack of all trades infantryman belonging to the 101st Airborne division, set to eliminate the Nazi scourge. The game consists of 3 campaigns set in Normandy, Ardennes and Tunisia, with a grand total of 13 missions. There’s a surprising amount of gameplay for the 6 dollar asking price – enough that most casual gamers should have fresh gameplay to look forward to for quite a while.

Each mission has a series of objectives: Defend this area, capture that area, destroy this communications tower, kill those tanks. There’s a small variety of weapons, including a sniper rifle, rocket launcher, grenades, a machine gun, and the occasional stationary turret. In addition to the running and gunning, the operation of vehicles such as tanks and Jeeps play a major role in accomplishing objectives.

There’s an achievement system that allows you to unlock merit badges by completing actions.

Graphics

Graphics are on par with other titles from Gameloft (good), closely matching what we’ve seen on the iPhone. Draw distances are generally great, though there were times when targets appeared just beyond the draw boundary, making them somewhat hard to hit.

Sound

Sounds are quite good and contribute to an immersive experience. Everything from far off gunshots to the sounds of tank engines came through loud and clear from the Pre’s tiny speaker, and stereo sound from both wired and wireless headsets was solid.

Performance

Framerates were consistently good throughout the game, even in instances with a lot going on such as large battles. Battery life, as you would imagine, takes a significant hit during prolonged gaming sessions. Load times between missions and after continuing post-death were acceptable.

The biggest point of frustration with the game performance-wise didn't have anything to do with the way it runs, but actually getting it running in the first place. More often than not, even with no cards open, I would get the “too many cards” dialog that only a reset of the phone would remedy. This appears to be a characteristic shared by many of the 3D gaming titles currently in the Catalog, and something needs to be done - presumably by Palm - to address these memory issues on the original Palm Pre. Pre Plus owners needn't worry.

Gameplay

The game is played primarily in third person view while on foot and while operating vehicles. While on foot, it’s possible to manually aim a weapon by sliding two fingers apart on screen – handy when targeting far off enemies with the sniper rifle or firing your bazooka at moving vehicles.

The cover system is basic but generally effective: running up to a wall causes your character to automatically take cover against it and fire around corners, and running up to sandbags and jersey barriers and the like will automatically cause you to crouch behind that object. Running at cover and not stopping will - in the case of jersey barriers and sand bags - cause your character to jump over the object most of the time. There were plenty of instances where I wanted cover but the game wouldn’t cooperate and I’d find myself hopping back and forth over the desired bullet blocker several times before actually ducking behind it.

The AI is fairly benign and hardly challenging even on the more difficult settings – enemy infantry are generally stationary behind cover and enemy armor tends not to move much either .

Controls

The character is moved by a virtual D-pad on the left side of the screen, and aiming is done by moving one’s finger across the rest of the screen. This control set-up is prevalent in most of the Gameloft titles we’ve seen so far, and the results are hit and miss. Rapidly changing direction is impossible – if you want to turn around you have to swipe madly at the screen until your character finally completes a 180. While the Pre’s screen isn’t tiny, it isn’t exactly huge either. I found the thumb used to interact with the D pad would sometimes obscure my view.

Weapons are managed by tapping the icon of the equipped weapon in the upper left, which brings up the pause screen. Two weapons, generally a combination of a machine gun and a bazooka or a sniper rifle, can be held in inventory at a time.

Some actions are performed by an action button that appears when near certain items – when you’re next to an enemy tank, for example, you can throw a grenade inside killing the crew.

Combat

On Foot:

Fine aiming on a touchscreen device can be frustrating, and the inclusion of assisted aiming while not in first person mode is a welcome touch.

Grenades are aimed by using the accelerometer, or can be thrown inside enemy tanks when in close proximity.

You can have two weapons on you at any given time, in addition to grenades.

Vehicles:

Two vehicles can be operated in this incarnation of Brothers In Arms: Tanks and Jeeps. Tanks are fun, and with the assisted aiming, it’s nearly impossible to die while piloting one of these. As you drive through towns and villages, you’ll have to destroy other tanks, buildings containing RPG-wielding enemies, and other general battlefield items. The Jeeps, on the other hand, are the opposite of fun. For reasons I can't quite comprehend, the D pad is replaced with a small virtual steering wheel complete with forward and reverse acceleration buttons.

Final Thoughts

The graphics, sound, and performance aspects of this game all get a solid 4.5, but what good are great graphics if the game isn't much fun to play? Gameplay in Brothers In Arms quickly became repetitious and downright boring. Perhaps this is endemic of these bite-sized less-than-ten-dollar games.

There’s little variety in the combat system, and the control scheme in combination with the small screen size and form factor of the Pre is a recipe for both frustration and carpal tunnel. I honestly had a difficult time playing through the entire game for the review – the previously mentioned gameplay issues combined with the often frustrating controls nearly drove me to uninstall the game.

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40 Comments

cool game we need a demo

I wish the App Catalog included an App Wishlist or cart that was innate to your account, so you don't forget all the apps you want in the future but don't have the money for now.

I have this game... it's OKay. If i had to do it over again i wouldn't pay $6 for it. A lot of the times I try to play it i get the "Sorry too many cards" message

Have you tried JsTop? You can kill Processes you don't need to free some memory. Helped me out a lot of times!

What is JsTop and where can I get it?!?

Something like a Taskmanager for the Pre. You can get it with Preware or WebOS Quick Install. You will find it at the webos internal feed.

I have the same problem with Assassin's Creed. I had hoped the last update would have helped, but it didn't. I just resign myself to having to restart Luna before attempting to play. I assume Pre+ users with twice the RAM, don't have this problem.

Plus, load times are a little on the slow side and the D pad control is a bit frustrating at times.

Still, the graphics and sound are really great.

I'm never going to buy any apps unless they are free or come with a 7 day trial or something. So palm won't see any of my money if they don't make this a rule for all apps

Well, Palm is never going to make that a rule, so it looks like you won't be buying anything soon.

Not necessarily. A lot of developers have been lobbying Palm to adopt a system like Android, with a 24 trial period on all apps, where you can get your money back if you remove the app within 24 hours of purchase. This will save devs from having to have Lite versions (like my Flickr Addict Lite - plug for a great free wallpaper app!!!), save the extra development time involved, and save the $50 submission fee.

Palm are interested, but haven't given an answer yet

That IS a pretty legit idea, alright.

+1. For higher paid apps and 3d games, I've suggested an app rental catalog in the app idea box. Pay for how much uactually use the app. Maybe the average time to complete a game=games full price, then they just divide that by whatever. Or, a subscription that lets you download 1 3d game at a time for "free" if you pay the monthly. I don't need these by any means... But I wonder if developers could actually make more money from these ideas

Good point, Derek... I can't believe how people think $6 is a lot to pay for these great games. I paid $30 for War Incorporated on my Treo..and while I wasn't happy that it was that much, I paid it gladly and THAT game is nowhere near the quality of these $6 games...
Sometimes, you have to take a chance. I was lucky with my first game...Assassin's Creed just happened to be awesome. It made me blindly buy Asphalt 5...another great game, which is impressive because I've always hated driving games! that tells you how good it must've been to get me hooked.
Worth every penny.

That being said, is there a way to find out what's being released in the near future? I thought I saw somewhere on here on P-net that someone was able to crack Gameloft's list of upcoming releases... Is that true? Anyone know... I just like to see what's coming.
I was very happy to see Earthworm Jim! My favorite from the 90s and it's true to form on the Pre!!
Thanks for the article...and for this site. Without it, I wouldn't have known how to make my Pre the awesome device it is today!

"I can't believe how people think $6 is a lot to pay for these great games."

Its because they are games for the phone.

Console and computer games are significantly better and worth every dime.

These games are nothing more than Flash-quality games that you can find on sites like addictinggames.com

On the contrary!!

I think that Asphalt5, Glyder 2, etc. are the GREATEST GAMES I'VE EVER PLAYED!!

OK... that might be pushing it just a tad, but not by much. The accelerometer usage is soooo realistic... it even seems more entrancing than Wii games.

No PC or 360 game can get me zoned out like those two games I just mentioned. The others seem like they might be a bit more difficult to control... but Let's Golf isn't that bad. I've yet to tr Assassin's Creed & Gangstar, tho.

I'll actually play these, tho... when I'm out and about. Why else would I play games? Psshhtt..

How do you rate something 3.5/5 stars if you nearly felt compelled to uninstall it?

You mention the graphics, sounds, and performance being great. But poor controls & gameplay being frustrating. I think you just summed up most 3D games on the Pre (or even the iphone).

I'd rate these games low til they get kb integration. Like it or not, a physical kb is a key part to webOS. Ignoring the kb altogether means a half baked webOS game.

Unfortunately, the Pre keyboard is pretty useless for landscape game play (and yes, I have tried Doom, Quake, etc). And almost as useless for portrait games. The keys are just too small, too mushy, too close together and in the wrong places (especially for landscape).

I would much prefer the Pre to have a landscape slider keyboard, AND a 5-way nav. The Treo's 5 way nav was GREAT- not just for games, but all kinds of apps and one-handed use. Oh well.

I like my portrait keyboard, but not for gaming in landscape. The gesture area would provide at least three commands if implamented into games, using meta_tap, and the back and forward gestures. Maybe meta_tap for walk or shoot, back for jump, you get the idea. That plus using the accelorometer to all ways steer my car/character would be my favorite gaming experience on the current pre

btw, I have bought and beat need for speed and gangstar. I wish I could pay a buck or something to download more levels and missions, and keep going on with these kind of games like that

would be great if indeed Palm rolls out a newer Pre or such to have a landscape kb and maybe a navigation stick where the silver button is on the current pre. Something flat, of course. IDK

I have the game on my pre + and it runs really smooth. My only concern is the controls, I like to use the to sticks scheme and most of the time the right stick gets stuck and I becomes really hard to aim. Overall the game is really good.

Personally, I think the problem is that some folks expect the game to engage them like the full blown XBOX/PC/PS[23] and they come out disappointed.

The phone (all phones, not just the Pre) isn't the best gaming platform so to the extent that these 3D games operate, I think the value is there. $6 isn't a ton to pay for something you might only use a couple, three times a month to kill time.

people suck i cant believe how cheap people are here. the game isnt bad controls are a little tough at time but workable. the next version of this games comes out next week for the iphone hope we get that one soon.the game was only $4.99 for me i bought it the day it came out. ds games which suck next to these game cost as much as $39.99 so the price is very good for all of gamelofts apps. i wont buy if no demo or free trail good then just go away nobody cares about your cheapness.the too many cards thing put luna manger on your phone and just hit restart on it no big deal takes 30 seconds.

needing to do that (or jstop) just to play a game is only going to hinder sprint in selling pre's. I'd like as many to be sold as possible, not so I can be trendy, but so that palm can continue to provide me with better OS upgrades

I should not need to put something called luna manager on my phone for it to work properly. This is not 1985 and I expect the machine to perform without extra tinkering. I have neither the time or ambition to do so. I am hoping that the Pre 2 addresses these issues. I will give Palm one more chance. If that phone is lacking, I will return it and move on.

I should not need to put something called luna manager on my phone for it to work properly. This is not 1985 and I expect the machine to perform without extra tinkering. I have neither the time or ambition to do so. I am hoping that the Pre 2 addresses these issues. I will give Palm one more chance. If that phone is lacking, I will return it and move on.

Sorry to say this but you can't open unlimited Apps at the same time. Even on your Computer. Why should the Pre can do what most powerfull Desktop's can't? Just close some card's and you are good to go. Works fine for me.

We aren't trying "unlimited cards". In my case, I have *no* cards open and it still tells me to "throw away cards". There isn't quite enough memory available to play games like this on the non-"+" Pre. As for whether it is due to memory leaks or just these games are pushing the absolute limit, it is hard to say... probably a bit of both.

Sorry...

http://www.youtube.com/watch?v=wYV9w9O8KpY&feature=youtube_gdata

Can we stop with the damn FUD already. My dev team and I have done (moderately) extensive testing on this and have concluded (but not yet published) that the Pre and WebOS 1.3.5.1 work as designed.

The infamous "too many cards" error is due to 3rd party app development and a lack of design understanding.

Don't buy it? Purge all your apps and download 1 3d game only. Open and close as many of the stock apps as you want. Then open the game. Close the game and open\close more apps, then open the game again. Taa-daa! Works perfect.

Now start adding 3rd party apps and repeat the test. I can almost guarantee you will get the "TMC" error shortly. It's the 3rd party app design that is the causing the issue.

I'm wondering if palm currently or else should check 3rd party apps to make them pass a memory leak test before approving them for the app catalog. But if they did, I guess that wouldn't affect the homebrew apps. Plus I thought the browser was a memory leaker too?

I just allways use "collect garbage javascript heap" in jstop for about a day before apsolutely needing to restart the device. Also, each time I download a new 3d game, it starts crashing all the time on me within a few days, and the only solution I've found is doing a partial erase of the entire phone..

It is not FUD. If it is not related to low RAM, then why is it that Pre+ users (with 3 to 4 times as much usable RAM) don't have the same problem?

Explain THAT, then maybe I will believe you. Otherwise, I am going to continue to believe there are memory leak problems. I never said it was WebOS's fault, however. Could it be 3rd party apps leaking memory and it not being recovered? Of course.

how does it hinder people buying Pre's? I understand you and I and the rest of us are really engaged in these forums and blogs, but the average buyer has no clue. Besides, nobody is buying the Pre for it's gaming prowess anyway. They're looking at what Palm is shoving out their, and that's it's multitasking and Outlook abilities.

That's not true. I want the Pre to be what it can be! It can be multitasking, having great Outlook abilities and still be a powerfull gaming device. The world is getting mobile and cloud. That's what the Pre combines and of cause I want to play games when the day comes that mobile phones will replace the Laptop's and Desktop's. So development of mobile games and to think about the right controls is more than important. It's the future.

people don't want the complete package? People don't want a phone that doesn't get bogged down? Idk if people are testing games in sprint stores, but I guess no tinkering has been done with display phones. But I want to be reasured that people in the stores are having the best experience on the phone. That starts with me getting the best experience.....which I'm not having, so I'm not reasured.

WHEN THE F is canada getting paid apps, this is BS, bell is really sucking balls right now

I've had the game for about 10 days. While I'll be the first to admit I'm not a big gamer, I'll also tell you I've never encountered the too-many-cards-open error on the Pre+.

I agree with several earlier posters, that based on the competitive alternatives, I'd rather have spent a measly six dollars on one Gameloft game than 3 versions of a "Paratrooper"-quality game...or 100 free versions of anything from Brighthouse (or is it Dimbulb) Labs.

>I'll also tell you I've never encountered the too-many-cards-open error on the Pre+.

That is because the Pre+ has 512MB. Which is sad for us stuck with only 256MB. Since the OS is identical, and probably taking at least half, it is as if the Pre+ has 4 times has much memory.

Sorry, but this game really blows. The reviewer was right, the controls are so bad, you can barely get through it. It is simply NOT FUN TO PLAY. It is just laborious and awkward. And it looks like $hit. Not worth the price at all. Should have been a free or at least much cheaper app.

On the other hand, Hero Of Sparta is much more fun, visually impressive, and easier to play game. Whole other ballpark.

This game will give you a unique game play experience which is lengthy with varied campaign with fresh multi player design and sharp and excellent sound effects.
how to play farmville

The review read as far more negative than the final 3.5/5 star score.

i love this game bet lately everytime i want to play it i get "too many cards open"and theres nothing open. i have to remove my battery and then i can play. the same thing happens when i play assasins creed and golf. any help would be appreciated.