Review: Tradewinds 2 | webOS Nation
 
 

Review: Tradewinds 2 22

by Nathan Mylott Mon, 22 Nov 2010 2:12 pm EST

Tradewinds 2 menu screen

A?straware's newest release for webOS, an old PC classic Tradewinds 2, has a depth not found on a lot of mobile games, although it is not the prettiest presentation.

The game sets you in the Caribbean at the start of the 18th century. You are a merchant traveler sailing between the islands to make money and battling pirate ships in between. You can outfit your ship with a few different weapon types and as you progress, you will be able to buy better ships. Each time you sail to a different port, time passes. You will be able to see the date as you travel around and that will have an effect on the game sometimes.

Read on for the full review!

 

In each port is the marketplace for trading goods, an alehouse and the governor's mansion. Some of them also have a bank for storing your excess gold to earn interest, a money lender for taking out high interest loans, a shipyard for repairing and outfitting your ship and buying new ones, and in your home port is a storehouse you can use to store goods.

The primary action of playing the game is trade. You buy goods in one port to sell at another for a profit. The prices fluctuate as the market changes so you either have to take notes on the prices in each port, have a great memory, or sell to the first one that offers a profit. The price will be highlighted in blue if it is a profit but that does not mean it is the best price you are going to get. There are also certain times of the year that prices are particularly low or high at a certain port, so you can maximize profits. The storehouse is useful to buy goods low and save them for when the price goes up.

Talking to the bartenders in the alehouses will reveal tips like when prices are especially high, and you will get more info as you become more famous, or if you buy everyone a round of drinks. There is also a trader there that sells power ups.

You can do errands for the governors, which involve more sailing between the islands or hunting down and defeating pirates. The missions are mostly text based but the text in these missions and in the alehouses is often quite funny and entertaining in itself. There are occasionally missions to do for others around town and sometimes you can pick up crew members that give you a special benefit.

The battles at sea are a fun part of the game. However, they are almost impossible to lose, they are so Tradewinds 2 battle scene easy. As long as you have enough money to stock up on weapons and repair your ship between battles, which you usually will, then you cannot lose. The only way to lose is to run into pirates on the way to a hostile port, in which case you would be doing two battles in a row. Even then, if you keep a large stock of specialty ammo and use a lot of it, you can often get out of those situations too. There are a lot of battles, and it starts to feel excessive at times.

The game's graphics hearkens back to a bygone era of video games. Teenagers probably will not remember a time when games looked like this. It is cartoony, basic, and there is not a lot of animation. The buildings in every port look pretty much the same as they do in all the other ports, and the landscapes are only slightly different. As with the missions, most of your interaction with the game is text based. The battles at sea are the only animated sequences, in which case there is a steady stream of canon balls volleying back and forth and ships sinking.

The sounds of the game are pretty terrible. They must be the original sound effects from the first PC version of the game. They sound like they are coming out of the speaker on an action figure or a toy police car. The external speaker on the Pre is not exactly a boom box but it can play better sound than this puts out. The sound of the ocean is a little bit like white noise on an analog tv with no antenna. There is a noise that plays every time you go into an alehouse that is unidentifiable. It sounds like a psychotic chicken but what would a chicken be doing in a bar? The music is a bit more tolerable but I ended up turning it off fairly quickly. Plugging in headphones really does not help the quality of the sound very much either. I just turned the volume down low whenever I played the game. The sounds get annoying rather quickly otherwise.

The graphics of yesteryear and the ear splitting soundtrack were not enough to deter me from playing the game however. The funny text and the mercantilism and the cannon battles just kept me coming back. The historical aspect of it appeals to the history geek in me. It can get repetitive, but I have not gotten bored of it yet. It may not be something I will play endlessly for months and months, but it is a great adventure game to pick up in parcels of free time. Just be thankful for the tasks menu that reminds you of what you were working on when you left off.
 

Pros

Deep, adventure style gameplay

Cons

Primitive graphics
Tags:

22 Comments

this is pre only right? can't locate in pixi app catalog. damn this pixi red headed stepchild.

The only thing I can see improving for this game is some more variety and greater difficulty, making it feel more like a pirate/merchant adventure instead of just trading. Every port has the standard marketplace, pub, storehouse, governor, and shipyard. Only variety is some of these will be closed in certain ports. I think it would be much more enjoyable with more variety, turning the ports into full cities you can explore with your band of pirates.

I commend the efforts of the game maker and the reviewer. However, I think that the standards need to be raised a bit. This game was reviewed at 3.5 stars. 5 is as good as it gets. To me, a 3.5 should be a pretty great game, not one with primitive graphics and annoying sound. I am picking on this review, but I see this happening throughout Precentral and other sites (PCWorld, PCMag, etc). I would like to see more differentiation among items reviewed. As a consumer, I find it difficult to choose when most everything is rated just below the best possible score.

Thank you again for the game, and the reviews.

I think the graphics are fine, but the sound could be improved.

I gotta disagree.. If a game maker can make a game REALLY fun, but the graphics and sound are a bit lacking, I'd still give them a C+ for effort- which is essentially what this reviewer did. If the game holds your attention for hours, they've got to be doing something right.

I have played Centroid til my eyes have crossed. You drop blocks down on top other blocks. That's the object. Yet I am deeply entertained by it. Should I give it only 1 or 2 stars because the graphics are horrible? No, I give it One star for graphics, 2 stars for sound, 5 stars for fun (to me, heh), and 4 stars for replayability. That averages out to 3 stars.

Now Tradewinds 2 is a lot more involved of a game than Centroid is, and many hours were spent creating it. To give a game low stars that was probably ported to WebOS from a game that was written 2 or 3 years ago is unfair. It's like if someone created an Atari 2600 emulator, and you complained about the crappy sound and graphics. Some people enjoy the games for much more than that.

I agree. This isn't a grahic design pinup or a musical score critique, it's a game review and this game happens to be a lot of fun to play. It's easy to pickup after a long layoff and very engrossing. It's easy to get drawn in and the storylines are funny. I'd actually give it 4 stars.

I understand your comments and agree that games with so-so graphics and sound can be very fun. I guess my comment was more so for the trouble I have lately with rating systems because the bulk of the products out there are right at mid range. Basically, a 5 star rating system isn't quite enough. I supposed that's why reading the full review is needed. :)

We use half stars so technically it's a 10 point rating system.

Well said. This was my thinking when giving it the rating. The rating that had been there was in fact higher. I struggled a little bit deciding what to rate it. I rated it based on the time it was released, which of course is hard to do because I don't entirely remember what games were like when I was a kid. But I knew I couldn't rate it in the same way as a new game because it's a port of an old game. So I was a little more forgiving than I might have been with a newer game. Also, you are right, what ultimately matters is how much fun it is. A game doesn't have to be pretty to be fun and it can be pretty and not fun. So I try to rate each thing separately and average them together. You could probably make the argument either to give it a higher or lower rating, but in the end I love the game so I didn't think it deserved a low rating.

"This application is not available for your model."

please not the massive frustration when your game saves are repeatedly erased.

You could ask the game developer to make Tradewinds 2 compatible with the Save/Restore app...

By the sounds of it, this game is similar to Uncharted Waters 2: New Horizons for SNES. Which, by the way, is one of my all-time favourite games.

IT ERASES YOUR GAMES. Man I hate it when people wont completely review the Game befor they advertise it on precentral.net

Well. I'd say nothing really new when compared to the good ol' PalmOS version. Or am I missing anything excpept for the lower price?

Hi everyone

Just wanted to chip in and say we have been alerted to an issue with saved games, although it's not something we have come across in testing, and wasn't reported by our beta team. Someone on the forum here said that they found they didn't lose their game if they save using a single save slot, so you might try that. In the meantime, we're investigating and hope to have a fix soon!

Just to add, Tradewinds 2 is based on a PC game by Sandlot Games, so when we license the game from them, we agree to essentially re-create the game, but optimised for smaller devices and different input methods. The intention is always to keep as close to the original game as possible, so we don't change the way the game works or add or remove anything major.

Astraware.

Thank You for taking the time in posting.
I always enjoyed Tradewinds 2 on the PalmOS and have since enjoyed it on WebOS.

Looking forward to more of what you bring us.

I often play games on the bus ride home. I have found TW2 to be entertainig and it has enough variables to keep your interest. I payed a lot more for other games that I never play. A phone game needs to be simple, yet entertaining. TW2 fits this need. Some other games are just too involved and get to complicated.

Amen. I enjoy Dungeon Hunter, but play it sporadically and as a result, forget what I was doing in the game. No such problems with Trade Winds!

I know this is a ported game from the PC, but it in terms of the 'mercantile' type of game, it is a lot like the old Palm OS game "Dope Wars".

It's a generally fun game, but there are deficiencies. I agree with the article's critique of the sound. It was tedious and annoying. Also, the number of storms at sea was excessive. Without having any of the amplifying factors (such as the lady that distracts your crew and causes them to run into storms) it once took me 8 tries to reach my intended port. I'd set sail, hit a storm, land in a different port. For a while it seemed that the only way to get the port I wanted was to aim for any other one and hope I got blown by the storm into the one I really wanted.

Even so, a good game. I've played through as the first two characters and I'll try as another. It's the best Pre game for passing time on the crapper.

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