Self Aware Games: An App Catalog Success Story | webOS Nation
 
 

Self Aware Games: An App Catalog Success Story 20

by Robert Werlinger Sun, 21 Mar 2010 1:42 pm EDT

The App Catalog is a small pond when compared to the likes of Apple's App Store and the Android Market, and Palm's sales have been less-than-stellar as of late, but that hasn't kept one webOS development house from making some serious cash .   The Wall Street Journal (subscription required) recently had a write up on Selfaware Games, the company behind Word Ace and Card Ace: BlackJack, writing that they've been seeing tens of thousands of unique registrations every day (the vast majority coming from Palm devices), and is bringing in over $50,000 a month in revenue.  Those aren't bad results, considering there's fewer than 2,000 official applications in the Catalog and that there have been only 30 million total downloads.

The App Catalog is a small pond when compared to the likes of Apple's App Store and the Android Market, and Palm's sales have been less-than-stellar as of late, but that hasn't kept one webOS development house from making some serious cash .   The Wall Street Journal (subscription required) recently had a write up on Selfaware Games, the company behind Word Ace and Card Ace: BlackJack, writing that they've been seeing tens of thousands of unique registrations every day (the vast majority coming from Palm devices), and is bringing in over $50,000 a month in revenue.  Those aren't bad results, considering there's fewer than 2,000 official applications in the Catalog and that there have been only 30 million total downloads.

One major factor that's contributed to their success is the revenue model.  Instead of charging customers a one time fee to download their app from the App Catalog, they've eliminated that barrier of entry entirely: the game is funded entirely by in-app purchases for virtual items such as drinks and playing chips.  "App pricing is one of the most difficult (and terrifying) problems most developers face", says Selfaware co-founder Seppo Helava.  Trying to price apps so people will buy than and so you stay in business is a difficult balance.  In app purchasing?  "It's a better system for everyone". WebOS lacks in-app purchasing mechanisms currently, but as Selfaware has demonstrated, it can certainly be done.  

It also doesn't hurt that the App Catalog is smaller than competing venues, offering developers greater opportunity to have their applications discovered.  The WSJ article points out that even though Word Ace was able to penetrate the top 50 one weekend, they've yet to see the kind of response they have elsewhere from the App Catalog.

When asked about Palm's recent sales woes, the team is undaunted. "the most important thing to us is the response to our games, which has been absolutely fantastic".

What's next for Selfaware? In addition to bringing updates to their existing stable of games, they're hard at work on the next game. They couldn't delve into specifics when we talked to them, but Seppo did say this: "imagine the craziest thing you can come up with, and make it way more ridiculous, and it's probably something like that", continuing "Seriously, though - I've never been more excited about a game, and when it comes out, I'm pretty confident people's minds will be totally blown."

This is all proof positive that webOS is indeed a viable platform for developers, both big and small.  Palm's superior app distribution model and web-languages centric SDK, coupled with vastly better chances of discoverability through the on-device App Catalog than you'll find in competing stores, should make developing for (and porting to) the platform an easy choice most.  

Developers - how's the Catalog treating you?  The folks behind Selfaware can't speak for everyone, but their results can't be atypical.  Are you selling just a few apps a week, or are you enjoying success on the level of the developer noted above?  Let us know in the comments!

Thanks to mothyx for the tip!

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20 Comments

Good to hear some good news (?)

Their blackjack game is one of my favorite games...

second!

@mehigh
Epic fail

Hey, all! Just one correction, which was a misunderstanding in the WSJ article, not on precentral - we're seeing 10K+ installs per *week* not per day. I wish it was per day. :D

Cheers!

these guys deserve it!

great to hear!

I always lose at this Word Ace.

great games guys im looking forward to seeing more from ya! keep up the good work =]

Glad that things are working well for these developers. Other developers need to speak up to and make it understood that this is a good platform for them.

Word Ace is one of my favorite time-killer games. Self Aware definitely deserves their success. However I'm not sure I agree that this is a good example of how webOS can be a viable platform for developers.

The reasons being:

1) The article indicates that the "vast majority" of registrations come from webOS users; however whenever I'm playing I also see plenty of iPhone and Facebook users. So they have their app available to a much wider audience than just Pre/Pixi users.

2) Their revenue model (in-app purchases) is the key to their success. Few apps are designed to be able to offer this type of system. Most non-game apps wouldn't be able to do this. Imagine a voice memo recorder that gave you 3 free recordings per day, but then charged you for more. People would think that was ridiculous. And while some games would fit into this model (casino games, Sims-type games, etc.), many games wouldn't.

If you look at the current download numbers for paid apps, they are not great. For some reason, webOS users do not want to part with their money to pay for apps. So I think Self Aware is going to be a rare example of a financial success in webOS development. If webOS expands to a larger userbase and people start getting into apps like iPhone users have, then I think other developers with a more traditional one-time purchase model have a chance.

The download numbers will increase dramatically once paid apps are available outside the US as is the case with all the other app markets.

I believe this is a possibility; however I'm still skeptical. I thought the Verizon launch would see a big increase in sales, but I don't think that happened.

I'm hoping they advertise the launch overseas. Many people may have given up checking the app catalog. So they need to do something to get the word out that there are a bunch of new apps available.

I do love the 3 games. I too qish everyone used the same platform.. Would make life easier. LoL

with family just at my house having 8 brands of phones under 3 carriers... Including my Pre and 2 iPhones it's hard to just even make sure we can all talk to one another yet alone play a game together! best ab exercises for men

I love that I can add friends who have iphones. That was pretty cool. Did it today. :)

You know it would be good to check out something before posting an article about them..

I have been playing self-aware games for a long time dating back to my Windows Mobile phone. Self-Aware is also on iPhone and Facebook. You can tie in your account so you play with the same chips online on your PC on Facebook that you use on your phone. They are not just a "webOS" company. I really doubt "a majority of their money" come from webOS users.

Actually, the author probably asked the company themselves for their statistics. Also, in the actual game you can see what device people are playing on by tapping them. From my experience playing this game for a while is that most of the players are on webOs devices (Actually, tons of Pixi users). I have seen only one or two iPhone users. :)

We must play at different times because I've only seen 2 Pixi users. Some days I see more Pre users and some days I see more iPhone users. The real question would be what percentage of their revenue is generated from webOS users vs. iPhone users vs. Facebook (and other flash site) users.

Like I said I have been playing since I had a Windows Mobile (Texas Hold'em) which was not mentioned in this article at all... being they are on Facebook, iPhone, webOS, facebook and Windows Mobile, I just don't see how MOST the revenue is coming from just the webOS system.

I know how to see what device people are using. I don't really see A LOT of Pre's on the system when I play or have played for the last 2 or 3 years.

Hi, musiccity - just as a note, we've never released anything for WinMo - our games have only ever been released for webOS, iPhone, and Flash. So it might have been a different Hold 'Em game, but it wasn't something we made.

As Kujila said, if you want to see a breakdown of the proportions between the various platforms, it's all there for anyone to see, provided they've got time to add it all up. Most of our players (the vast majority) are webOS device users, and the vast majority of our revenue is from webOS users, as well.

Yes, Self Aware isn't "just" a webOS development team - we do also develop for other platforms, but that's core to our goal, which is, simply, to build games you can play with your friends. It'd be great if everyone had the same platform, but as many people have mentioned, their friends don't all have webOS devices. :)

hey.. Thanks for the comment, I was playing the flash version on winmo. :)

I do love the 3 games. I too qish everyone used the same platform.. Would make life easier. LoL

with family just at my house having 8 brands of phones under 3 carriers... Including my Pre and 2 iPhones it's hard to just even make sure we can all talk to one another yet alone play a game together!